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Taris

- Guide -

About

Stats

NameDescription
HealthMax Character HP
DexterityDexterity affects a small amount of ATK and Cooldown
IntelligenceIntelligence affects a small amount of ATK and Resonance.
StrengthStrength affects a small amount of ATK and Resonance.
StaminaStamina affects HP and Health Recovery.
AttackAttack affects your DMG. Converted proportionally to healing and affects its effect.
Physical DEFReduces the Physical DMG you take
Magic DEFReduces the Magic DMG you take
Focus Ignores the target's Dual DEF.
DodgeDodge can dodge the enemy's attack
Hitreduces target's Dodge Rate
PrecisionReduces the chance of [ Glancing ] triggering for the target.
Glancing ChanceAffect the chance of triggering Glancing when attacked
Glancing EffectOriginal Dmg Reduc after Glancing is triggered: 25%
Reflect DMGAffect the ratio of taken DMG reflected back to the attacker after Glancing (actual HP deduction).
SpecializationConvert Specialization Points into preference attribute based on the selected specialization: Crit & Combo
Crit ChanceAffects the probability of a critical hit occurring. Upon activation - Increases damage or healing by [ Crit DMG ] 33
Crit DMGBy default, a critical strike is set to - 150% (strike + *(strike x 0.5)). (The x0.5 by default - can be boosted.)
Crit DMG (Res)Similar to a mythic, just like crit damage reduction.
ResillinseReduces the chance of critical and combo hits of the target (lowers their% when you attack it).
OmniPumps points into a bonus effect
Effect BonusProvides a bonus to your final DMG/Provides a bonus to your final I Healing.
CooldownReduces skill cooldown time. Decreases global cooldown time. Shortens skill casting time.
Haste EffectIncreases basic attack speed. Boosts skill casting speed. Enhances the global cooldown recovery speed.
ResonanceAffect how fast a player can gain Inscribed Stone Energy and how powerful the Inscribed Stone skill will be during skill burst.
Damage immunity RateDamage Immunity attribute provides a final reduction in the DMG you are taking.
Energy Saving ChanceAffects the probability that the character will not be in recharge when using the skill
Activation EffectAffect DMG bonus of target when healing. There is a 15% initial chance of increasing the target's DMG by you% for 6 sec.
MoveSpdAffects your MoveSpd in the game
Health RecoveryHealth Recovery every 5 sec in non battle state.
MP RecoveryMP Recovery every 3 sec in battle state
Non-obvious truth (Rate Stat)

It's also important to mention that in the game, there are certain attributes that have a Rate value (for example, the Paladin skill "Holly Hammer"). This Rate value provides both Chance and Rate for Sliding Strike. In fact, the Rate parameter for any attribute is a numerical value, not a percentage, which the attribute contains before it gets converted into a percentage, whether it's for Combo, Sliding Strike, and so on.

For example, let's look at how Holly Hammer works. If your Sliding Strike attribute is at 100 (1%), then when you use the skill, you will have 100+273 - (1%+X%+10%), where X represents an increase in Sliding Strike chance by 273 and an increase in Sliding Strike chance by 10% for the next 6 seconds.

The same applies to the percentage ratio, as in the case of the 6th skill of the mage, "Ice Increase." Since we initially have a percentage, our attribute will ultimately be increased by that percentage. If Combo chance = 100 (1%), then (1%+X%) will apply, where X is the percentage increase in Combo chance for the next 8 seconds.

Therefore, any mention of the word "Rate" in relation to any attribute is nothing more than an abbreviation for that attribute.

Game visual characteristics
Shadow SwordsmanShadow SwordsmanCritical high damage and regular high damage.
Shadow SwordsmanCritical damage caused by a skill, ultimate, etc.
Shadow SwordsmanCombo damage (Additional strike) caused by a skill, ultimate, etc.
Shadow SwordsmanCombo damage triggered by a critical chance - Critical combo damage.
Shadow SwordsmanYou successfully dodged an enemy attack.
Shadow SwordsmanThe complete damage nullification effect caused by Immunity to Damage worked
Shadow SwordsmanYour target successfully dodged your attack
Shadow Swordsman The target had a Glancing activated, reducing the damage you dealt to them.
Shadow SwordsmanDamage to the target reduced
Shadow SwordsmanThe target reflected damage back to you
Shadow SwordsmanNumbers from the action of the Inscribet Stone
Damage Colors
Shadow SwordsmanPet/Minion Damage
Shadow SwordsmanHealing
Shadow Swordsman Special Abilities
Shadow SwordsmanTaking Damage
Shadow SwordsmanDamage Over Time
Shadow SwordsmanBasic Attack
Shadow SwordsmanSkill Attack
Information
Shadow Swordsman "TK" - or colloquially "talent key" - is a 100% effect often triggered by talents, a strike that received a 100% bonus (critical damage, combo, etc.).
Shadow Swordsman1/3 length bar indicates that you can press the skill button after crossing the fill bar (blue) of this marker, and the skill will be automatically applied next.