Your deck is divided into 2 stripes and has a green indicator at the bottom When you press 1, you get points with a red stripe, the red stripe is also filled with auto attacks. When you press 2, the blue scale is filled, the arrows on the edges of the cube mean 60 points, the indicator at the bottom is a built-in damage debuff - green - On / gray - Off
Under the stone now 1 and 2 have only GCD, they also give energy to 2 scales at once (effective when there is full energy in both bands 3-S-1-3-1-1-3)
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Melee Barbarian Thunder - you still have to hammer 1-2-3 24/7 in order to gain damage. Forces you to constantly use 1 and 2 alternately in order to avoid the damage debuff. This is a disadvantage. The stand itself, as a DPS, is kept at the lowest level, and there is enough damage. However, its main drawback is the limitation on melee combat. But even in this case, there is the possibility of jumping on a target with a long-range effect, which, of course, is a plus. As for rotation, there is no need for complex combinations, since cooldowns are minimal. Just remember that you have 6 skills and a 4th, and when cooldown 6 comes on, you give three fours, and then 6 is the first again. Under Six buffs, use 1-2-3 on mobs. As soon as you have a drawdown in charges (after pressing the 3rd), use the four. In general, you will interact with mobs in 1-2-3-4. (6 as an option (long CD)). (For pvp, use either Leap or Slam as a stun. Our tiger’s 2 ults were Leap + ThunderShock - ThunderShock was used for anti-control, because when you fly into a crowd, the paladin/war/mage immediately prescribes a stun for you).
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